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A SMARTPHONE-BASED 3D PIPELINE FOR THE CREATIVE INDUSTRY
– THE REPLICATE EU PROJECT
A SMARTPHONE-BASED 3D PIPELINE FOR THE CREATIVE INDUSTRY
– THE REPLICATE EU PROJECT
E. Nocerino
(3D Optical Metrology (3DOM) unit, Bruno Kessler Foundation (FBK), Trento, Italy)
F. Lago
(3D Optical Metrology (3DOM) unit, Bruno Kessler Foundation (FBK), Trento, Italy)
D. Morabito
(3D Optical Metrology (3DOM) unit, Bruno Kessler Foundation (FBK), Trento, Italy)
F. Remondino
(3D Optical Metrology (3DOM) unit, Bruno Kessler Foundation (FBK), Trento, Italy)
L. Porzi
(Technology of Vision unit, Bruno Kessler Foundation (FBK), Trento, Italy)
F. Poiesi
(Technology of Vision unit, Bruno Kessler Foundation (FBK), Trento, Italy)
S. Rota Bulo
(Technology of Vision unit, Bruno Kessler Foundation (FBK), Trento, Italy)
P. Chippendale
(Technology of Vision unit, Bruno Kessler Foundation (FBK), Trento, Italy)
A. Locher
(Computer Vision Lab, ETH Zurich, Switzerland)
M. Havlena
(Computer Vision Lab, ETH Zurich, Switzerland)
L. Van Gool
(Computer Vision Lab, ETH Zurich, Switzerland)
M. Eder
(Wikitude GmbH, Salzburg, Austria)
A. Fötschl
(Wikitude GmbH, Salzburg, Austria)
A. Hilsmann
(HHI Fraunhofer, Berlin, Germany)
L. Kausch
(HHI Fraunhofer, Berlin, Germany)
P. Eisert
(HHI Fraunhofer, Berlin, Germany)
Journal: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
•
• Copernicus Publications
• ISSN: 1682-1750
Abstract
During the last two decades we have witnessed great improvements in ICT hardware and software technologies. Three-dimensional
content is starting to become commonplace now in many applications. Although for many years 3D technologies have been used in
the generation of assets by researchers and experts, nowadays these tools are starting to become commercially available to every
citizen. This is especially the case for smartphones, that are powerful enough and sufficiently widespread to perform a huge variety of
activities (e.g. paying, calling, communication, photography, navigation, localization, etc.), including just very recently the possibility
of running 3D reconstruction pipelines. The REPLICATE project is tackling this particular issue, and it has an ambitious vision to
enable ubiquitous 3D creativity via the development of tools for mobile 3D-assets generation on smartphones/tablets. This article
presents the REPLICATE project’s concept and some of the ongoing activities, with particular attention being paid to advances made
in the first year of work. Thus the article focuses on the system architecture definition, selection of optimal frames for 3D cloud
reconstruction, automated generation of sparse and dense point clouds, mesh modelling techniques and post-processing actions.
Experiments so far were concentrated on indoor objects and some simple heritage artefacts, however, in the long term we will be
targeting a larger variety of scenarios and communities.
E. Nocerino, F. Lago, D. Morabito, et al. (2017). "A SMARTPHONE-BASED 3D PIPELINE FOR THE CREATIVE INDUSTRY
– THE REPLICATE EU PROJECT". The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. https://doi.org/10.5194/isprs-archives-xlii-2-w3-535-2017