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Innovative Approaches for Organizing an Inclusive Optics and Photonics Conference in Virtual Format

Alba de las Heras, Ana I. Gómez-Varela, María-Baralida Tomás, Rosa Ana Perez-Herrera et al. • Optics (2023)

The COVID pandemic is forcing the renewal of scientific conferences, offering opportunities to introduce technological and inclusive developments. Our analysis focuses on the implementation of inclusive practices for female and early-career...

DOAJ Open Access (DOAJ) DOI: 10.3390/opt4010012

Immersive educational innovation: Stakeholder perceptions on metaverse-based vocabulary learning in Saudi Arabia

Abdullah Al Fraidan, Rahaf Alkuwaity • Computers in Human Behavior Reports (2026)

This study investigates the educational potential and implications of Metaverse technologies—including virtual reality (VR), augmented reality (AR), lifelogging, and mirror worlds—for vocabulary instruction in the Saudi educational context....

DOAJ Open Access (DOAJ) DOI: 10.1016/j.chbr.2026.101199

Structural analysis of inclusive metaverse spaces for the sustainability of future smart cities (Case study: Tehran Metropolis)

Leily Bakhtiari • جغرافیا و آینده پژوهی منطقه‌ای (2026)

The Metaverse, as a hypothetical virtual environment utilizing advanced technologies such as Artificial Intelligence and the Internet of Things, has the potential to contribute to the sustainability of future smart cities, enhancing urban e...

DOAJ Open Access (DOAJ) DOI: 10.30466/grfs.2025.56183.1118

Computer Vision in the Metaverse

Kemal Gökhan Nalbant, Şevval UYANIK • DergiPark (Istanbul University) (2021)

Metaverse is a rapidly developing new technology today. The purpose of this article is to examine this technology from a computer vision and general perspective. In this study, a comprehensive review of Metaverse concepts in computer vision...

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The psychological impact of the Metaverse

Patrick Henz • Discover Psychology (2022)

Abstract The Metaverse is no revolution, but another step in the evolution of the internet. Today we can observe various 3D virtual worlds with different focuses and purposes, like meeting spaces, education, or classic gaming. Most of these...

DOAJ Open Access (DOAJ) DOI: 10.1007/s44202-022-00061-3