Computer Graphics, 3D, Animation and Imaging
Reference documents in Computer Graphics, 3D, Animation and Imaging.
Documents in Computer Graphics, 3D, Animation and Imaging
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Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine.
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The goal of this book is to reconcile Python programmers with OpenGL, providing both an introduction to modern OpenGL and a set of basic and advanced techniques in order to achieve both fast, scalable & beautiful scientific visualizations.
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The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applications.
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This book covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models, provides a perfect foundation for programming computer graphics using Java.
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This book provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java and JOGL. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.