Software Design and Patterns
Reference documents in Software Design and Patterns.
Documents in Software Design and Patterns
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Enabling Test-Driven Development (TDD), Domain Driven Design (DDD), and Event-Driven Microservices.
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This book will give good designing edges to the developers and enhance their Object Oriented skills. Jean Paul V.A is a Software Developer working on Microsoft Technologies for the past 10 years. He has been passionate about programming and mentored lots of developers on .Net and related Technologies.
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This is a practical book that tells you how to write C# programs using some of the most common design patterns. It also serves as a quick introduction to programming in the new C# language.
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This book is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.
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Service-Oriented Architecture (SOA) is a somewhat disappointing technology buzzword from the last decade, associated with expensive and heavyweight technology that does not provide as much of a return on investment as was hyped - or is it? Has the industry just failed to understand and exploit the power of SOA?
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Service-Oriented Architecture (SOA) is a somewhat disappointing technology buzzword from the last decade, associated with expensive and heavyweight technology that does not provide as much of a return on investment as was hyped - or is it? Has the industry just failed to understand and exploit the power of SOA?
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Design Datterns have become a staple of object-oriented design and programming by providing elegant, easy-to-reuse, and maintainable solutions to commonly encountered programming challenges. However, many busy Java programmers have yet to learn about design patterns and incorporate this powerful technology into their work.
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Domain Driven Design (DDD) is a vision and approach for dealing with highly complex domains that is based on making the domain itself the main focus of the project, and maintaining a software model that reflects a deep understanding of the domain.
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This reference gives a quick and authoritative summary of the key concepts of Domain Driven Design (DDD). It is not meant as a learning introduction to the subject. Eric Evans' original book and a handful of others explain DDD in depth from different perspectives. On the other hand, we often need to scan a topic quickly or get the gist of a particular pattern. That is the purpose of this reference. It is complementary to the more discursive books.
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This book aims to illuminate and stimulate the discipline of software design. Collecting insights and experience from experts in diverse fields, it addresses the growing demand that the software industry produce software that really works-software that fits people and situations far better than the examples we see today.
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In our homes, our schools, and our businesses, computers play an ever-increasing role. But while most of us today can work a computer - albeit with the help of the ever-present computer software manual - we know little about what goes on inside the box and virtually nothing about software design or the world of computer programming.
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The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned.
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Architects look at thousands of buildings during their training, and study critiques of those buildings written by masters. In contrast, most software developers only ever get to know a handful of large programs well - usually programs they wrote themselves - and never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes.
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The objective of the book is to introduce its reader to the world of design patterns by working through some important ones. It is not an exaustive reference text on design patterns, rather a friendly tutorial type text. The reader is expected to be familiar with programming in an object oriented language like Java or Python.
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Learn a practical approach to modernizing enterprise Java systems, focusing on reducing costs and risks while keeping the business running. This book introduces the Four-Path Framework for making structured modernization decisions.