Software Design Patterns
Reference documents in Software Design Patterns.
Documents in Software Design Patterns
Page 1 of 1-
Working through Screens is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction and priorities for their onscreen tools. With hundreds of envisioning questions and fictional examples from clinical research, financial trading, and architecture, this volume can help definers and designers to explore innovative new directions for their products.
-
Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes:
-
Instead of talking about typography, grids, or logos, this book focuses on storytelling, co-dependency, and craft. It tries to supplement the abundance of technical talk and how-to elsewhere by elevating why great work is done. Shape is a book about objectives, and it zooms out to answer a couple big questions: How does it feel to make things for other people? And how can we do so in a meaningful, engaged way?
-
If you're looking to gain an introduction into the world of user experience (UX) design—or maybe even freshen up your knowledge of the field—then this UX design book is the ideal place to start.
-
Creating a great user experience doesn't have to be a lengthy or expensive process. This hands-on book shows you how to use Lean UX techniques to do it faster and smarter. You'll learn how to tighten the iteration loop, get more customer feedback, reduce the time it takes to get great products to market, and build something your customers will truly love.
-
Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
-
Like management, user-centred design is ostensibly simple, yet when it comes to great user experiences many people do it incorrectly. After reading this 40-page fable, you'll understand the framework of user-centred design and know how to apply it to your own design project.
-
A Mosaic of 22 Examples, Experiences and Interpretations Focussing on Bridging the Gap between Practice and Academics.
-
This book brings together a range of established and emerging voices in design research for a collection that provides original provocations on topics of global significance. It is an insightful guide to original theory and practice concerning how we can design for a better tomorrow.
-
This book provides a unifying framework for understanding how artifacts are created in society. The treatment includes both a discussion of elements of design process (e.g., problem definition and exploration) as well as topical issues (e.g., aesthetics in design).
-
This book shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints.
-
This book provides a unifying framework for understanding how artifacts are created in society. The treatment includes both a discussion of elements of design process (e.g., problem definition and exploration) as well as topical issues (e.g., aesthetics in design).
-
This book collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign.