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Learning, Education & Games: Volume Two
DOAB Contributor

Learning, Education & Games: Volume Two

Author / Organization:
Open Access Books Published 2026 Verification Pending

Overview & Synopsis

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Indexed from repository: Directory of Open Access Books (www.doabooks.org)

Document Information

Document Title Learning, Education & Games: Volume Two
Author / Organization DOAB Contributor
Subject & Discipline Learning
Categories Open Access Books
Publication Year 2026
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-150717
Original Source Link Visit Source Page on www.doabooks.org »