Gamification and Mobile Learning: Innovative Experiences to Motivate and Optimise Music Content within University Contexts
Overview & Synopsis
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the general context of higher education. We use a quantitative methodological approach with a quasi-experimental design and surveys as assessment tools. All 62 participants were studying Musical Education and its Didactics in their Bachelor's Degree in Primary Education at a private Spanish university and had finished their internship period. Application of the gamification strategy proved effective for dynamic teaching-learning. Findings show how the appropriate teacher training in didactic use of information and communication technologies (ICT) can achieve positive educational results when used correctly. ICT teaching practices for music education should be implemented with an adequate didactic approach for best results.
eric.ed.gov)
Document Information
| Document Title | Gamification and Mobile Learning: Innovative Experiences to Motivate and Optimise Music Content within University Contexts |
|---|---|
| Author / Organization | Carrión Candel, Elena, Colmenero, Manuel Jacinto Roblizo |
| Subject & Discipline | Music Education, Gamification, Multimedia Materials |
| Categories | Education & Pedagogy |
| Publication Year | 2022 |
| License / Rights | Public Domain / Open Access Educational Resource |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
ERIC (Education Resources)
(eric.ed.gov)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-244795 |
| Original Source Link | Visit Source Page on eric.ed.gov » |