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Mathematical Applications for Game Development
Richard Baldwin

Mathematical Applications for Game Development

Author / Organization:

Overview & Synopsis

This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.

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Document Information

Document Title Mathematical Applications for Game Development
Author / Organization Richard Baldwin
Subject & Discipline Computer and Video Game Development and Programming, Applied Mathematics, Computer Graphics, 3D, Animation and Imaging, etc., The C++ Programming Language, Advanced Java Programming, Geometry and Topology, Algebra, Abstract Algebra, and Linear Algebra, General and Miscellaneous Mathematics
Categories Computer and Video Game Development and Programming
License / Rights Creative Commons License (CC)
Resource Verification ✓ Verified Direct PDF Available
Alternative Mirrors & Links
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Reported File Size 15145.5 KB (15,508,987 bytes)
Language ENGLISH
Catalog ID DOC-261601
Original Source Link Visit Source Page on freecomputerbooks.com »