Mathematical Applications for Game Development
Overview & Synopsis
This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
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Document Information
| Document Title | Mathematical Applications for Game Development |
|---|---|
| Author / Organization | Richard Baldwin |
| Subject & Discipline | Computer and Video Game Development and Programming, Applied Mathematics, Computer Graphics, 3D, Animation and Imaging, etc., The C++ Programming Language, Advanced Java Programming, Geometry and Topology, Algebra, Abstract Algebra, and Linear Algebra, General and Miscellaneous Mathematics |
| Categories | Computer and Video Game Development and Programming |
| License / Rights | Creative Commons License (CC) |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 15145.5 KB (15,508,987 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-261601 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |