Storyplaying: Agency and Narrative in Video Games
Overview & Synopsis
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
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Document Information
| Document Title | Storyplaying: Agency and Narrative in Video Games |
|---|---|
| Author / Organization | Sebastian Domsch |
| Subject & Discipline | Gaming, Gameplay, and Gamers, etc., Computer and Video Game Design and Programming, Computer and Machine Vision, Digital Signal Processing (DSP), Sound and Imaging Processing, Human-Computer Interaction |
| Categories | Gaming, Gameplay, and Gamers, etc. |
| Publication Year | 2013 |
| ISBN | 3110272164 |
| License / Rights | Creative Commons License (CC) |
| Resource Verification | Access Restricted / Protected Host |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-261639 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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