Storyplaying: Agency and Narrative in Video Games

Author / Organization:
Gaming, Gameplay, and Gamers, etc. Published 2013 Restricted Access

Overview & Synopsis

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

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Document Information

Document Title Storyplaying: Agency and Narrative in Video Games
Author / Organization Sebastian Domsch
Subject & Discipline Gaming, Gameplay, and Gamers, etc., Computer and Video Game Design and Programming, Computer and Machine Vision, Digital Signal Processing (DSP), Sound and Imaging Processing, Human-Computer Interaction
Categories Gaming, Gameplay, and Gamers, etc.
Publication Year 2013
ISBN 3110272164
License / Rights Creative Commons License (CC)
Resource Verification Access Restricted / Protected Host
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-261639
Original Source Link Visit Source Page on freecomputerbooks.com »
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