Killer Game Programming in Java
Overview & Synopsis
This free book is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
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Document Information
| Document Title | Killer Game Programming in Java |
|---|---|
| Author / Organization | Andrew Davison |
| Subject & Discipline | Computer and Video Game Development and Programming, Java GUI Design and Programming, Advanced Java Programming, Human-Computer Interaction, Books by O'Reilly® |
| Categories | Computer and Video Game Development and Programming |
| Publication Year | 2005 |
| ISBN | 0596007302 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | 7830.6 KB (8,018,534 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-261652 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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