Codec-Compatible Learned Compression for 3D Gaussian Splatting
Overview & Synopsis
Video-based 3D Gaussian Splatting (3DGS) compression methods provide a practical route by representing Gaussian attributes as 2D maps and coding them with standard video codecs. Among these maps, high-dimensional non-DC spherical harmonics (SH-AC) maps contain the largest number of channels and account for a dominant portion of the bitstream. However, their statistics differ substantially from those of natural images, and the nonlinear dependencies among SH-AC coefficients remain insufficiently exploited. To address these issues, we propose CCT-GS, a Codec-Compatible learned Transform framework for 3DGS compression. CCT-GS first learns a generalized SH-AC transform that captures cross-scene regularities and converts SH-AC maps into compact codec-friendly bottleneck maps. It further introduces LoRA-based scene adaptation to recover scene-specific appearance details with lightweight side information. Experiments on MPEG GSC sequences demonstrate that CCT-GS consistently outperforms representative video-based baselines, achieving an average BD-rate reduction of 51.30% over the video-based anchor.
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Document Information
| Document Title | Codec-Compatible Learned Compression for 3D Gaussian Splatting |
|---|---|
| Author / Organization | Feiyang Yu, Qi Yang, Wenjie Huang, Yunfeng Guan, Yiling Xu, Zhu Li |
| Subject & Discipline | eess.IV |
| Publication Year | 2026 |
| License / Rights | arXiv Open Access / Creative Commons |
| Resource Verification | Listed PDF (Verification Pending) |
| Original Host Website |
arXiv
(arxiv.org)
|
| File Format | application/pdf (Portable Document Format) |
| Language | EN |
| Catalog ID | DOC-277597 |
| Original Source Link | Visit Source Page on arxiv.org » |