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Gamepaddle. Video Games, Education, Empowerment.
Michaela Anderle, Sebastian Ring

Gamepaddle. Video Games, Education, Empowerment.

Author / Organization:
Open Access Books Published 2021 Verification Pending

Overview & Synopsis

In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.

Indexed from repository: Directory of Open Access Books (www.doabooks.org)

Document Information

Document Title Gamepaddle. Video Games, Education, Empowerment.
Author / Organization Michaela Anderle, Sebastian Ring
Subject & Discipline L7-991
Categories Open Access Books
Publication Year 2021
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website Directory of Open Access Books (www.doabooks.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-307521
Original Source Link Visit Source Page on www.doabooks.org »