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Paratextualizing Games
OAPEN Author

Paratextualizing Games

Author / Organization:
Humanities & Social Sciences Open Access Books Published 2021 Verification Pending

Overview & Synopsis

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

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Document Information

Document Title Paratextualizing Games
Author / Organization OAPEN Author
Subject & Discipline Digital Games
Categories Humanities & Social Sciences Open Access Books
Publication Year 2021
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website OAPEN Library (www.oapen.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-39544
Original Source Link Visit Source Page on www.oapen.org »