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Creative Clustering and the Video Games Industry
OAPEN Author

Creative Clustering and the Video Games Industry

Author / Organization:
Humanities & Social Sciences Open Access Books Published 2026 Verification Pending

Overview & Synopsis

This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters. The theme of “clustering” as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the video game production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through 17 scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development, and cross-sector innovation in driving the future of the games industry. This essential collection will establish current knowledge and methods for understanding video game creative clusters in context.

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Document Information

Document Title Creative Clustering and the Video Games Industry
Author / Organization OAPEN Author
Subject & Discipline Innovation ecosystems
Categories Humanities & Social Sciences Open Access Books
Publication Year 2026
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website OAPEN Library (www.oapen.org)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-9332
Original Source Link Visit Source Page on www.oapen.org »