Computer and Video Game Programming
Reference documents in Computer and Video Game Programming.
Documents in Computer and Video Game Programming
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In this book, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go.
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This book presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field, acts as a toolbox of proven techniques coupled with the newest advances in Game AI.
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GPUs can be used for much more than graphics processing. As opposed to a CPU, which can only run four or five threads at once, a GPU is made up of hundreds or even thousands of individual, low-powered cores, allowing it to perform thousands of concurrent operations. Because of this, GPUs can tackle large, complex problems on a much shorter time scale than CPUs. Dive into parallel programming on NVIDIA hardware with CUDA Succinctly by Chris Rose, and learn the basics of unlocking your graphics card.