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Making Gabor Noise Fast and Normalized
Vincent Tavernier, Fabrice Neyret, Romain Vergne, Joëlle Thollot

Making Gabor Noise Fast and Normalized

Science & Mathematics Published 2019 Verification Pending

Overview & Synopsis

Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ from those of the process. We bench performance and quality using alternatives for each Gabor Noise ingredient: point distribution, kernel weighting and kernel shape. For this, we introduce 3 objective criteria to measure process convergence, process stationarity, and instance stationarity. We show that minor implementation changes allow for 17-24x speed-up with same or better quality.

Indexed from repository: HAL Open Science (hal.science)
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Document Information

Document Title Making Gabor Noise Fast and Normalized
Author / Organization Vincent Tavernier, Fabrice Neyret, Romain Vergne, Joëlle Thollot
Subject & Discipline Multidisciplinary Academic Open Research
Categories Science & Mathematics
Publication Year 2019
License / Rights Open Access / Creative Commons
Resource Verification Listed PDF (Verification Pending)
Original Host Website HAL Open Science (hal.science)
File Format application/pdf (Portable Document Format)
Language EN
Catalog ID DOC-204338
Original Source Link Visit Source Page on hal.science »