The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Author / Organization:
Computer Graphics, 3D, Animation and Imaging Published 2003 Verification pending

Overview & Synopsis

Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.

Indexed from repository: FreeComputerBooks.com (freecomputerbooks.com)
Loading document from verified source...
Keyboard Shortcuts: ← / → for pages • + / - for zoom • 0 to fit width Powered by Mozilla PDF.js v3.11

Document Information

Document Title The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Author / Organization Randima Fernando, Mark J. Kilgard
Subject & Discipline Computer Graphics, 3D, Animation and Imaging, Computer and Video Game Development and Programming
Categories Computer Graphics, 3D, Animation and Imaging
Publication Year 2003
ISBN 0321194969
Resource Verification Verification pending
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-260300
Original Source Link Visit Source Page on freecomputerbooks.com »
Commercial / Print Edition

Prefer a Physical Book or Kindle Edition?

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics • Print Edition
As an Amazon Associate, MainReads earns from qualifying purchases.