The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Overview & Synopsis
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.
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Document Information
| Document Title | The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics |
|---|---|
| Author / Organization | Randima Fernando, Mark J. Kilgard |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, Computer and Video Game Development and Programming |
| Categories | Computer Graphics, 3D, Animation and Imaging |
| Publication Year | 2003 |
| ISBN | 0321194969 |
| Resource Verification | Verification pending |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-260300 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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