3D Math Primer for Graphics and Game Development
Overview & Synopsis
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
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Document Information
| Document Title | 3D Math Primer for Graphics and Game Development |
|---|---|
| Author / Organization | Fletcher Dunn, Ian Parberry |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, etc., Computer and Video Game Development and Programming, The C++ Programming Language, Geometry, Algebra, Abstract Algebra, and Linear Algebra, Applied Mathematics, Miscellaneous and Uncategorized Mathematics Books |
| Categories | Computer Graphics, 3D, Animation and Imaging, etc. |
| ISBN | 1568817231 |
| Resource Verification | ✓ Verified Direct PDF Available |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Reported File Size | -0 KB (-1 bytes) |
| Language | ENGLISH |
| Catalog ID | DOC-261420 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |
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