3D Math Primer for Graphics and Game Development

Author / Organization:

Overview & Synopsis

This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

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Document Information

Document Title 3D Math Primer for Graphics and Game Development
Author / Organization Fletcher Dunn, Ian Parberry
Subject & Discipline Computer Graphics, 3D, Animation and Imaging, etc., Computer and Video Game Development and Programming, The C++ Programming Language, Geometry, Algebra, Abstract Algebra, and Linear Algebra, Applied Mathematics, Miscellaneous and Uncategorized Mathematics Books
Categories Computer Graphics, 3D, Animation and Imaging, etc.
ISBN 1568817231
Resource Verification ✓ Verified Direct PDF Available
Alternative Mirrors & Links
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Reported File Size -0 KB (-1 bytes)
Language ENGLISH
Catalog ID DOC-261420
Original Source Link Visit Source Page on freecomputerbooks.com »
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