Vector Math for 3D Computer Graphics, Fourth Revision
Overview & Synopsis
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
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Document Information
| Document Title | Vector Math for 3D Computer Graphics, Fourth Revision |
|---|---|
| Author / Organization | Bradley Kjell |
| Subject & Discipline | Computer Graphics, 3D, Animation and Imaging, etc., Computer and Video Game Development and Programming, Geometry, Algebra, Abstract Algebra, and Linear Algebra, Applied Mathematics, Miscellaneous and Uncategorized Mathematics Books |
| Categories | Computer Graphics, 3D, Animation and Imaging, etc. |
| Publication Year | 2009 |
| Resource Verification | Verification pending |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-261602 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |