Vector Math for 3D Computer Graphics, Fourth Revision

Author / Organization:
Computer Graphics, 3D, Animation and Imaging, etc. Published 2009 Verification pending

Overview & Synopsis

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.

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Document Information

Document Title Vector Math for 3D Computer Graphics, Fourth Revision
Author / Organization Bradley Kjell
Subject & Discipline Computer Graphics, 3D, Animation and Imaging, etc., Computer and Video Game Development and Programming, Geometry, Algebra, Abstract Algebra, and Linear Algebra, Applied Mathematics, Miscellaneous and Uncategorized Mathematics Books
Categories Computer Graphics, 3D, Animation and Imaging, etc.
Publication Year 2009
Resource Verification Verification pending
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-261602
Original Source Link Visit Source Page on freecomputerbooks.com »