Wandering Games
Overview & Synopsis
Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of "wandering games," exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator - a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete-semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest.
freecomputerbooks.com)
Document Information
| Document Title | Wandering Games |
|---|---|
| Author / Organization | Melissa Kagen |
| Subject & Discipline | Computer and Video Game Programming, Software Design Patterns, Human-Computer Interaction, Computer and Machine Vision |
| Categories | Computer and Video Game Programming |
| Publication Year | 2022 |
| ISBN | 978-0262544245 |
| Resource Verification | External Reading Page / Repository |
| Alternative Mirrors & Links | |
| Original Host Website |
FreeComputerBooks.com
(freecomputerbooks.com)
|
| File Format | application/pdf (Portable Document Format) |
| Language | ENGLISH |
| Catalog ID | DOC-262377 |
| Original Source Link | Visit Source Page on freecomputerbooks.com » |