Wandering Games

Author / Organization:
Computer and Video Game Programming Published 2022 External Page Only

Overview & Synopsis

Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of "wandering games," exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator - a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete-semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest.

Indexed from repository: FreeComputerBooks.com (freecomputerbooks.com)

Document Information

Document Title Wandering Games
Author / Organization Melissa Kagen
Subject & Discipline Computer and Video Game Programming, Software Design Patterns, Human-Computer Interaction, Computer and Machine Vision
Categories Computer and Video Game Programming
Publication Year 2022
ISBN 978-0262544245
Resource Verification External Reading Page / Repository
Alternative Mirrors & Links
Original Host Website FreeComputerBooks.com (freecomputerbooks.com)
File Format application/pdf (Portable Document Format)
Language ENGLISH
Catalog ID DOC-262377
Original Source Link Visit Source Page on freecomputerbooks.com »
Commercial / Print Edition

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